Careers rarely develop the way we plan them. Our career path often takes many twists and turns, with particular events, choices and people influencing our direction.

We asked Paul Meany from Department of Education and Skills to give some advice for people considering this job:


Paul Meany

School Principal

Department of Education and Skills

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  Paul Meany

Need to have a belief about the value of the sort of education provided by the school to which you are applying.

Need to be able to cope with ambivalence - being leader in the school is not a black and white thing.

Need to believe in people, whether it is staff or students.


Creative people are drawn to careers and activities that enable them to take responsibility for the design, layout or sensory impact of something (visual, auditory etc). They may be drawn towards the traditional artistic pursuits such as painting, sculpture, singing, or music. Or they may show more interest in design, such as architecture, animation, or craft areas, such as pottery and ceramics.

Creative people use their personal understanding of people and the world they live in to guide their work. Creative people like to work in unstructured workplaces, enjoy taking risks and prefer a minimum of routine.
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The Realist interest is for work that involves 'doing' something to inanimate 'things'. There is usually a hands-on aspect to this work, and it is important that there are visible (tangible) results for one's efforts.

Realists are usually interested in 'things' - such as buildings, mechanics, equipment, tools, electronics etc. Their primary focus is dealing with these - as in building, fixing, operating or designing them. Involvement in these areas leads to high manual skills, or a fine aptitude for practical design - as found in the various forms of engineering.

Realists like to find practical solutions to problems using tools, technology and skilled work. Realists usually prefer to be active in their work environment, often do most of their work alone, and enjoy taking decisive action with a minimum amount of discussion and paperwork.

Realist activities include basic physical work (handling goods, deliveries), controlling and operating equipment (e.g. cranes, aircraft), using tools and instruments (drills, microscopes), building and repairing electrical or mechanical equipment (e.g. engineer, mechanic), skilled labour (e.g. precision cutting/alignment) and other work requiring fine eye-hand co-ordination (e.g. sports, pilot).