Careers rarely develop the way we plan them. Our career path often takes many twists and turns, with particular events, choices and people influencing our direction.

We asked John Harding from ESB to give some advice for people considering this job:


John Harding

Mechanical Engineer


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  John Harding
To be an engineer, a person must firstly have a degree. Having an interest in what you are working at is always half the battle. Being technically minded is also a great benefit.

Realists are usually interested in 'things' - such as buildings, mechanics, equipment, tools, electronics etc. Their primary focus is dealing with these - as in building, fixing, operating or designing them. Involvement in these areas leads to high manual skills, or a fine aptitude for practical design - as found in the various forms of engineering.

Realists like to find practical solutions to problems using tools, technology and skilled work. Realists usually prefer to be active in their work environment, often do most of their work alone, and enjoy taking decisive action with a minimum amount of discussion and paperwork.
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Naval Service Recruiting for Engine Room Artificers

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Naval Service Recruiting for Engine Room Artificers

Tuesday, January 13, 2015 

Naval Service Recruiting for Engine Room Artificers

The Naval Service are looking for suitable applicants to become Engine Room Artificers (Marine/Mechanical Engineering Maintenance Technicians).

Engine Room Artificers are an integral part of the maintenance team on board the Naval Service Fleet.


Applicants must be not less than 18 years of age and under 29 years of age on 13/02/2015.

Closing date for applications is 13th February 2015.

For further information, including terms and conditions and how to apply available here

See also: NMCI ~ Engine Room Artificer training

The CareersPortal Team